Gurps Middle Ages 1

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Edition: 2nd
Format: Paperback
Pub. Date: 2002-07-01
Publisher(s): Psi
List Price: $24.80

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Table of Contents

Introduction 4(1)
About GURPS 4(1)
About the Author 4(1)
Medieval England
5(45)
Why ``Middle Ages''?
6(1)
The Dark Age
6(1)
The Later Saxon Period
6(1)
The Saxon Kingdoms
6(1)
Map: England In the Middle Ages
7(5)
Places and Names
8(1)
The North Wind
8(1)
Prelude to Conquest
8(1)
The Battle of Hastings
9(1)
Thanes and Earls
10(1)
A Saxon Oath of Loyalty
10(1)
Saxon Law
10(1)
Fighting a Case
11(1)
Trial by Ordeal
12(1)
The Norman Period
12(10)
The Y1K Problem
13(1)
Norman England
14(3)
Crusades
17(1)
The Magna Carta
18(1)
Feudalism
18(1)
Feudal Classes
19(1)
Knighthood
20(1)
Saxons and Normans
21(1)
Lunch and Linguistics
21(1)
The Church and the Crusades
21(1)
Kings and Barons
22(1)
The High Middle Ages
22(16)
The High Medieval Period
22(2)
Population and Agriculture
24(2)
Illuminated Peasants
26(2)
The Hundred Years' War
28(3)
The Wars of the Roses
31(1)
Church and State
32(1)
The Royal Court
32(1)
Towns and Manors
32(1)
Guilds and Merchants
32(1)
Medieval Dating
33(1)
Disease
34(1)
Technology
35(1)
Olde Englysshe
36(1)
Gods and Place-Names
37(1)
Pagan Traces
37(1)
The Celtic Church
38(1)
Organization
38(1)
The Roman Church
39(1)
Pilgrimages
39(1)
Organization
40(1)
The Medieval Church
40(2)
Paying for the Church
41(1)
Sanctuary
41(1)
Heresies
41(1)
The Jews
42(2)
Usury
43(1)
Mixed Marriages
43(1)
Lost Sheep
43(1)
A Religious Character Template
43(1)
Witchcraft, Sorcery, and Law
44(3)
Paganism and Witchcraft
45(1)
Scotland, Ireland, and Wales (and France)
45(1)
Shakespeare and History
46(1)
Timeline
47(3)
Characters
50(14)
Appearance
51(1)
Height and Weight
51(1)
Hair Color
51(1)
Eye Color
51(1)
Clothing
51(1)
Names
52(1)
Forenames
52(1)
Surnames
52(1)
Character Types
53(3)
Entertainer
53(1)
Farmer/Herdsman/Fisherman
53(1)
Forest People
54(1)
Itinerant Craftsman
54(1)
Noble
54(1)
Priest/Monk
55(1)
Slave
55(1)
Townsman
55(1)
Warrior
56(1)
Wise-Woman, Witch, and Wizard
56(1)
Advantages, Disadvantages, And Skills
56(4)
Advantages
56(1)
Disadvantages
57(2)
Skills
59(1)
New Skill
59(1)
Economics, Jobs, and Wealth
60(4)
Money
60(1)
Goods and Prices
60(2)
Social Status
62(1)
Jobs
63(1)
Job Table
63(1)
Locations
64(15)
Castles
65(1)
Castle Development
65(1)
Anatomy of a Castle
65(1)
Manors
66(2)
Anatomy of a Manor
66(1)
Castle Adventure Seeds
67(1)
Lands and Economics
68(1)
Manor Life
68(1)
Monasteries
68(5)
Manor Adventure Seeds
69(1)
Anatomy of a Monastery
69(1)
The Rule of St. Benedict
70(1)
The Secular Community
71(1)
Monastic Life
71(1)
Monastery Adventure Seeds
72(1)
Towns
73(4)
Town Development
74(1)
Boroughs
74(1)
Markets
74(1)
Administration
75(1)
Moneyers and Money
75(1)
Anatomy of a Town
75(1)
Trades and Guilds
76(1)
The Countryside
77(2)
Farms
77(1)
Villages
77(1)
Roads, Rivers, and Travel
77(1)
Forests and Outlaws
77(1)
Forest Law
78(1)
Combat
79(13)
Weapons
80(4)
Broadsword
80(1)
Other Swords
80(1)
Axe
81(1)
Anti-Armor Weapons
81(1)
Spears, Lances, and Pikes
81(1)
Polearms
82(1)
Bow
82(1)
Crossbow
83(1)
Handguns
83(1)
Improvised Weapons
84(1)
Armor
84(2)
Helmet
84(1)
Body Armor
84(1)
Plate Armor
84(1)
Shield
85(1)
Horse Armor
85(1)
Equipment Sets
86(1)
Armies and Tactics
86(3)
Saxon Armies
86(1)
Norman Armies
87(1)
High Medieval Armies
87(1)
Medieval Mass Combat
88(1)
Sieges
89(3)
Siege Weapons
89(2)
Trial by Combat
91(1)
Magic
92(6)
Spellcasters
93(1)
Spellcasting Types
93(1)
Training
94(1)
Spells
94(1)
Sorcerers
94(1)
Witches and Warlocks
94(1)
Rural Spellcasters
95(1)
Priests
95(1)
Nonhuman Spellcasters
95(1)
Enchantment Spells
95(1)
The Evil Eye
95(1)
Scrolls and Written Charms
95(1)
Hellenistic Charms
95(1)
Scripture
96(1)
Magic Items
96(2)
Adapting Magic Items Medievally
96(1)
Enchanted Items
97(1)
Virtue by Association
97(1)
Miraculous Items
97(1)
Superstitions
97(1)
Friends and Foes
98(7)
Franks and French
99(1)
Location
99(1)
Typical Franks
99(1)
Society
99(1)
The Medieval French
99(1)
Celts
99(1)
Location
99(1)
Typical Celts
99(1)
Society
100(1)
Picts
100(1)
Location
100(1)
Typical Picts
100(1)
Society
101(1)
Literary Picts
101(1)
Vikings
101(1)
Location
101(1)
Typical Vikings
101(1)
Society
102(1)
Arabs
102(1)
Location
102(1)
Typical Arabs
102(1)
Society
103(1)
Byzantines
103(1)
Typical Byzantines
104(1)
Society
104(1)
Germans
104(1)
Location
104(1)
Typical Germans
104(1)
Campaigns
105(18)
Campaign Styles
106(2)
Magic Level
106(1)
Violence Level
106(1)
Thoughtful Historical Campaigns
106(1)
Thoughtful Fantastic Campaigns
106(1)
Thoughtful Mythic Campaigns
107(1)
Action Historical Campaigns
107(1)
Action Fantastic Campaigns
107(1)
Monsters for Fantastic Campaigns
107(1)
Action Mythic Campaigns
108(1)
Saxon Campaigns
108(2)
King of All England
108(1)
The Sword and the Cross
108(1)
Beowulf--A Saxon Superhero
109(1)
Saxon Adventures
110(2)
The Fury of the Northmen
110(1)
The New Church
111(1)
Norman Campaigns
112(3)
The Rebels
112(1)
A Year in the Country
113(1)
Jerusalem
114(1)
Norman Adventures
115(1)
Wolf's Head
115(1)
High Medieval Campaigns
116(1)
The Matter of Flanders
116(1)
High Medieval Adventures
117(2)
Templars' Gold
117(2)
Crossover Campaigns
119(1)
Romantic-Chivalric Campaigns
119(1)
Historical Campaigns
120(1)
Fantastic Campaigns
120(1)
Mythic Campaigns
120(1)
Cinematic Campaigns
120(1)
Silly Campaigns
121(2)
Satire
121(1)
Anachronism
121(1)
Nonsuspension of Disbelief
122(1)
The Law of Comic Inevitability
122(1)
Accents
122(1)
Medieval Gadgeteering
122(1)
Bibliography 123(2)
Glossary 125(2)
Index 127

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